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	<title>Bloxley.net</title>
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	<link>http://gdmig-bloxley.net</link>
	<description>An ActionScript 3 framework for puzzle game development</description>
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		<title>Tutorial #2 &#8211; Tilox</title>
		<link>http://gdmig-bloxley.net/2010/11/tutorial-2-tilox/</link>
		<comments>http://gdmig-bloxley.net/2010/11/tutorial-2-tilox/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 05:39:36 +0000</pubDate>
		<dc:creator>Mark Josef</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://bloxley.net/?p=37</guid>
		<description><![CDATA[Tilox Okay, now we know how to make a basic game using Bloxley. But, the game that we made&#8230; isn&#8217;t very impressive looking. Our workers are animated, but they just slide from place to place, with the same static image. That&#8217;s not cool. So for our second tutorial, we&#8217;re going to work on polish. Since&#8230;]]></description>
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		<title>Documentation</title>
		<link>http://gdmig-bloxley.net/2010/10/documentation/</link>
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		<pubDate>Fri, 22 Oct 2010 03:54:34 +0000</pubDate>
		<dc:creator>Mark Josef</dc:creator>
				<category><![CDATA[Documentation]]></category>

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		<description><![CDATA[I&#8217;m starting to do the documentation for Bloxley. Only a few classes so far, so for now they&#8217;ll be available in their own github repository. I&#8217;ll update this list as I do them, and move them into pages on this site when I have a bunch. BXActorController BXGame BXObject The docs are formatted as follows:&#8230;]]></description>
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		<title>Bloxley Tutorial #1 &#8212; Sokoban</title>
		<link>http://gdmig-bloxley.net/2010/10/tutorial-1-sokoban/</link>
		<comments>http://gdmig-bloxley.net/2010/10/tutorial-1-sokoban/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 04:01:49 +0000</pubDate>
		<dc:creator>Mark Josef</dc:creator>
				<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[Bloxley Bloxley is a game framework designed for creating 2D, grid-based puzzle games like Sokoban, Tetris, and Bejewelled. By allowing you to describe the game at a high level, you can focus on what makes your game unique. Bloxley is an MVC framework, meaning that the code is broken into three main layers&#8211;Model classes describe&#8230;]]></description>
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